Game Features
Getting into the Game
To start playing, users simply connect their Web3 wallet and choose their game participation amount using game tokens. No sign-ups, no deposits—everything runs directly through smart contracts. Wagers go into the contract, and rewards come out from the bankroll. For more technical details, check the Architecture section.
Smooth Play with Metaplay
Metaplay offers a smoother experience by skipping constant wallet pop-ups. Once players complete a simple two-step setup, all future transactions are gas-free and handled using the same game token. It’s designed to feel more like a Web2 gaming platform—just click and play.
Smart Limits with Kelly
To keep things safe and strategic, the maximum participation amount is guided by the Kelly Criterion—a formula that adjusts the optimal play size based on game odds and payout multipliers. This helps protect the bankroll while letting players aim for ideal returns. Learn more about this in the Risk Management section.
Play More at Once
Thanks to verifiable randomness (VRF), players can join multiple rounds in a single action—up to 100 entries per game. One transaction handles it all, saving time and gas fees. The contract processes all results in one go using a single randomness request. Visit the VRF section to learn more.
Win Targets & Safety Nets
Players can set a stop-win or stop-loss limit when playing multiple rounds. If their gains or losses hit a defined point, the session ends automatically. Only the rounds actually played up to that point are charged.
Example: A user joins 10 rounds with 10 tokens each, setting a stop-win at 20. After 4 rounds, they hit that profit. The session ends there, and the remaining 6 rounds are skipped—no extra cost.
What if Randomness Delays?
In rare cases, a randomness request might not resolve right away. If this happens, the player's tokens may be temporarily held in the game contract. After 100 blocks, a "Refund" option becomes available in the profile menu to release the funds. More details can be found in the VRF and Architecture sections.
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